Dragaryle#

Interrupt Mechs

  • 90% Fear
  • 50% Shield into Lightning phase

Jobs

  • Line baiters (4)
  • Towers [interact], everyone but tank
  • Towers [color block] 2-4 same color
  • Towers [lightning] (5)

Role Mechanics

  • Tank:
    • Manage line placement, keeping it off tower spawn points
    • Keep boss attacks pointed towards empty tower spawn
  • Line baits (clones):
    • Be the furthest away from boss to ensure you are chosen
    • Keep lines off towers spawn points
  • Towers
    • Interact with towers, block when needed, guide orbs to towers

Normal Rotation

  • (opener) 3 swipes, green line
  • 4 swipes
  • Green line
  • Clone baiters
  • Eye mech

Normal Rotation - Fear

  • 2 Jumps (blocks)
  • 1 Jump back to center (dodge roll)
  • Colors assigned
  • Towers spawn
  • (Tower Rotation)

Normal Rotation - Towers

  • 2 Swipes
  • Charge (blockable)
  • 2 Swipes
  • Charge (blockable)
  • 2 Swipes
  • Pounce (blockable)
  • 2 Green lines
  • Jump to center (dodge roll)

Sub 50% (after shield break)#

Enhanced Rotation

  • (opener) spawns yellow orbs
  • Jumps into air for delayed roll dodge
  • Fear phase with Lightning puddles targeting players
  • Towers phase with Blue and Yellow unlock orbs
  • Final slam before jumping back
  • Rancorwood
  • Tower solve
  • Clone baiters
  • Eye mech
  • repeat above

Tank Tips

  • Face boss north consistently
  • Bait green lines north away from pillar locations
  • Maintain 2 lines between each “eye” mech (can fit 3 but 2 is safer)
  • Switch positions after baiting lines
  • Dash to opposite side during transitions to avoid cages
  • During totem phase, step back slightly before first block/dash to position boss for jump mechanic
  • After jump, bait lines toward empty totem side, then walk around lines back to middle for Rancorwood

Tank Tip During the tower phase, don’t move for the first charge, swipes, charge as he’ll be coming right back. Then take two steps back (North) for the final swipes and pounce and to place the green lines away from center. This maximizes the uptime for ranged DPS to hit the boss.