Fate’s Abyss#

Interrupt Mechs

  • 85% Dodge roll into symbols mech

Jobs

  • Lifted person (caller)
  • Scythe runners (3)
  • Puddle dodgers (2)

Normal Rotation

  • 2 autos
  • 2 Overhead knockdown slams

Symbols Mech

  • Dodge roll with 2 puddles spawning around the boss, opposite sides of each other
  • Purification orbs spawn
  • The boss jumps to a player and does an Overhead knockdown slash
  • Boss jumps back to the middle and hoists a player
  • Skulls appear over 3 players heads
  • Boss spawns pillars in random order a few seconds apart
  • 3 Scythes appear from the boss as the last pillar spawns, targeting the skull marked players
  • Red circles spawn on the remaining two players, and shortly begin dropping puddles that do huge tick damage
  • The boss jumps to one of the red circle players are performs an overhead slam
  • The hoisted player is freed if the symbols are solved in the correct order
  • The boss roots anyone in the circle and jumps to them performing a shared-damage attack
  • Anyone not rooted is killed
  • The boss performs a Normal block after

Post Mech Rotation

  • The boss targets a player (previously hoisted? TBD) regardless of aggro
  • 2 autos
  • Overhead slash
  • 2 autos
  • Overhead slash
  • Floor blades in a circular pattern
  • Overhead slash
  • Overhead slash
  • Dodge roll
  • 2 autos
  • Overhead slash
  • 2 autos
  • Overhead slash
  • Floor blades lengthwise
  • Dodge roll
  • Floor blades widthwise
  • Dodge roll
  • Floor blades, crosshatch
  • Dodge roll
  • 2 autos
  • Overhead slash
  • Repeat from Floor blades circular